All Exclusive SystemsSemua Sistem Eksklusif

🎭 Instanced Dungeon · Skill & AttentionDungeon Instance · Skill & Ketelitian

Deception of the Doppelgangers Deception of the Doppelgangers

A dungeon you have to read, not just out-damage. Every doppelganger in the hall wears the same face, and every name is a misspelling of the monster's ownOrc Warrior next to Orc Warrrior. Kill the ones spelled right; the handful of impostors are the trap. Kill one of those and it tears itself into copies while RAGE rises and every monster in the run permanently gains HP and damage. The floor lies as well — step on a false tile and you die where you stand. Clear the hall and a rift opens by itself to the next one. Four halls on the old Swordman trial, two enraged MVPs at the end. Dungeon yang harus dibaca, bukan sekadar diadu damage. Semua doppelganger di aula memakai wajah yang sama, dan semua namanya adalah salah eja dari nama monsternya sendiriOrc Warrior bersebelahan dengan Orc Warrrior. Bunuh yang ejaannya benar; segelintir penyusup itulah jebakannya. Salah bunuh, dia pecah jadi banyak kopian, RAGE naik, dan semua monster di run itu permanen bertambah HP & damage. Lantainya juga berbohong — injak petak palsu dan kamu mati di tempat. Aula bersih, portal terbuka sendiri ke aula berikutnya. Empat aula di lintasan ujian Swordman, dua MVP murka di ujungnya.

  • ✔ Script-only — no recompile✔ Script-only — tanpa recompile
  • ✔ Stock maps, stock monsters — zero custom content✔ Map bawaan & monster bawaan — nol konten custom
  • ✔ Full DB-persistent GM Admin Panel✔ GM Admin Panel tersimpan permanen
Live Run — Hall 2 of 4Run Langsung — Aula 2 dari 4

▶ Watch real in-game gameplay▶ Tonton gameplay asli in-game

What Makes It DifferentYang Membuatnya Beda

A Dungeon Where Aiming Matters More Than DPSDungeon di Mana Ketelitian Lebih Penting dari DPS

Most wave dungeons reward whoever hits hardest. This one rewards whoever pays attention — a mistake doesn't just waste time, it actively makes the fight harder for everyone in the room. Kebanyakan dungeon wave memenangkan yang pukulannya paling keras. Yang ini memenangkan yang paling teliti — satu kesalahan bukan cuma buang waktu, tapi benar-benar membuat pertarungan lebih berat bagi semua orang di ruangan.

🎯

Same Face. One Letter Off. Kill the Ones Spelled Right.Wajah Sama. Beda Satu Huruf. Bunuh yang Ejaannya Benar.

A hall is filled with one single monster sprite, and every name in the room is a misspelling of that monster's own nameOrc Warrior · Orc Warrrior · Orc Warior · Onc Warrior. The first letter of every word is never touched, so the names line up perfectly and only the middle betrays the impostor. Players have to hover the crowd and read. And the crowd is mostly correct: a hall ships with 27, 42 and 57 correctly-spelled monsters to kill and only 3 impostors hiding among them. Kill everything — except the ones spelled wrong.Satu aula diisi satu sprite monster saja, dan semua nama di ruangan itu adalah salah eja dari nama asli monster ituOrc Warrior · Orc Warrrior · Orc Warior · Onc Warrior. Huruf pertama tiap kata tidak pernah diubah, jadi semua nama sejajar rapi dan hanya bagian tengahnya yang membocorkan si penyusup. Pemain harus mengarahkan mouse & membaca. Dan isinya justru mayoritas yang benar: default-nya 27, 42, dan 57 monster ejaan benar yang harus dibunuh, dengan cuma 3 penyusup bersembunyi di antaranya. Bunuh semuanya — kecuali yang salah eja.

🚪

The Swordman Trial, Reopened — and Rifts That Open ThemselvesUjian Swordman Dibuka Lagi — dan Portal yang Terbuka Sendiri

The run isn't stuck in one room. Halls 1–3 are the three test courses of the Swordman job quest, long corridors most of your players have not walked since they were level 10 — and hall 4 is a colosseum on its own map. Clear every monster and a rift tears open automatically. Anyone still standing in the old hall is pulled through after a few seconds, while whoever already ran ahead is never dragged backwards — or switch the pull off entirely and let everyone walk.Run-nya tidak mentok di satu ruangan. Aula 1–3 adalah tiga lintasan ujian job Swordman, koridor panjang yang kebanyakan pemainmu tidak pernah lewati lagi sejak level 10 — dan aula 4 adalah kolosseum di map tersendiri. Bersihkan semua monster & portal terbuka otomatis. Yang masih berdiri di aula lama ditarik ikut beberapa detik kemudian, sedangkan yang sudah jalan duluan tidak pernah diseret mundur — atau matikan saja penariknya dan biarkan semua jalan sendiri.

✖️

A Wrong Kill Makes Them Multiply — Up to a CeilingSalah Bunuh = Mereka Berlipat

Strike the wrong name and that doppelganger splits into copies (×2, ×3, ×4 by hall), bursting out right around the player who made the mistake — each one wearing a fresh fake name. The copies are the punishment, but they can never split again, so the room can always be finished.Salah membunuh nama & doppelganger itu pecah jadi kopian (×2, ×3, ×4 per aula), muncul tepat di sekitar pemain yang salah — masing-masing memakai nama palsu yang baru. Kopian itulah hukumannya, tapi mereka tak bisa pecah lagi, jadi ruangan selalu bisa diselesaikan.

🔥

RAGE — Every Mistake Feeds ThemRAGE — Tiap Kesalahan Menguatkan Mereka

Each wrong kill also raises RAGE by 1, and every monster alive in the hall instantly gains +3% MaxHP and +3% damage — recalculated live, applied to reinforcements too. Rage follows the party through every rift and never resets, so a sloppy first hall is still felt in the colosseum.Tiap kill yang salah juga menaikkan RAGE +1, & semua monster hidup di aula seketika mendapat +3% MaxHP & +3% damage — dihitung ulang langsung, ikut berlaku untuk monster baru. Rage ikut party menyeberangi setiap portal & tak pernah reset, jadi aula pertama yang ceroboh masih terasa di kolosseum.

🧮

A Counter That Only Counts Correct KillsCounter yang Hanya Menghitung Kill Benar

The hall shows something like 3 / 3 remaining — and a wrong kill never moves it. Players can farm the room all day; the run will not advance until the called names are actually down. Once they are, rage stops rising and nothing splits any more — but the hall still has to be cleared completely before the rift will open.Aula menampilkan misalnya 3 / 3 tersisa — & kill yang salah tak pernah menguranginya. Pemain boleh membantai seharian; run tak akan lanjut sampai nama yang disebut benar-benar tumbang. Setelahnya rage berhenti naik & tak ada yang pecah lagi — tapi aula tetap harus dibersihkan total sebelum portalnya mau terbuka.

👑

Twin MVP FinaleFinal Duo MVP

The fourth hall is a colosseum. It drops the mind-game and brings out two MVPs at once — Orc Lord and Orc Hero — at +200% HP and +25% damage by default, plus every rage point the party earned in the first three halls. Careless groups meet a very different boss than careful ones.Aula keempat adalah kolosseum. Permainan pikiran dilepas & muncul dua MVP sekaligus — Orc Lord & Orc Hero — dengan +200% HP & +25% damage secara default, ditambah seluruh rage yang dikumpulkan party di tiga aula sebelumnya. Kelompok ceroboh bertemu bos yang jauh berbeda dari kelompok cermat.

🎟️

Daily Entries + Zeny RefreshEntry Harian + Refresh Zeny

Each character gets a set number of runs per day (default 7, VIP 10), tracked per character and reset at midnight. Out of runs? Buy one extra run or a full daily reset with zeny — a clean, permanent zeny sink you control.Tiap karakter mendapat jatah run harian (default 7, VIP 10), dihitung per karakter & direset tengah malam. Kehabisan? Beli satu run tambahan atau reset penuh harian dengan zeny — zeny sink permanen yang kamu kendalikan.

🏰

Private Instance — Solo or PartyInstance Pribadi — Solo atau Party

Every run happens in the party's own private copy of the hall — no queue, no kill-stealing, no waiting for a spawn. No minimum party size: a lone player can walk in, and a full party shares one run.Tiap run berlangsung di salinan pribadi aula milik party — tanpa antre, tanpa rebutan kill, tanpa menunggu respawn. Tanpa minimum party: pemain sendirian boleh masuk, party penuh berbagi satu run.

🏆

Flawless-Run BonusBonus Run Sempurna

Finish the whole dungeon at RAGE 0 — not a single wrong kill from start to finish — and the party earns an exclusive bonus item on top of the normal reward. A prestige goal that only discipline can buy.Selesaikan seluruh dungeon dengan RAGE 0 — tanpa satu pun salah bunuh dari awal sampai akhir — & party mendapat item bonus eksklusif di atas reward biasa. Target gengsi yang hanya bisa dibeli dengan kedisiplinan.

🕳️

The Floor Lies — and It KillsLantainya Berbohong — dan Membunuh

The Swordman trial's 178 trap tiles are still there, on the quest's own coordinates — the black tiles your players can see really are the traps. Step on one and you die on the spot, and your corpse stays where it fell, so a party member can walk over and resurrect you. Press Return to Save Point and it does exactly what it says — you go home. That still doesn't end your run: the Warden walks you straight back into the same instance for free, at whatever hall your party has reached. Either way the whole party takes RAGE +1 for it, without a single new monster appearing.Sebanyak 178 petak jebakan milik ujian Swordman masih ada di koordinat aslinya — petak hitam yang terlihat pemainmu itu memang jebakannya. Menginjaknya = mati di tempat, dan mayatmu tetap tergeletak di situ, jadi teman se-party bisa datang dan me-resurrection-mu. Menekan Return to Save Point? Tombolnya bekerja apa adanya — kamu pulang. Run-mu tetap tidak hilang: Warden memasukkanmu lagi ke instance yang sama secara gratis, di aula yang sudah dicapai party. Apa pun pilihannya, seluruh party kena RAGE +1, tanpa satu pun monster baru muncul.

🧨

Aggressive Halls, No Exp, No LootAula Agresif, Tanpa EXP, Tanpa Drop

The doppelgangers hunt your players while they try to read names — you're doing puzzle work under pressure. They also pay nothing: no experience, no drops, so the dungeon can never be farmed as a grind spot and the reward system stays the only payout. Prefer the calm original? One GM switch makes halls 1–3 passive — they wander and never attack, so a wrong kill is always purely your own mistake.Doppelganger-nya memburu pemainmu sementara mereka berusaha membaca nama — kerja teka-teki di bawah tekanan. Mereka juga tidak memberi apa pun: tanpa exp, tanpa drop, jadi dungeon ini tidak bisa dijadikan tempat grinding dan hadiahnya murni dari sistem reward. Mau yang tenang seperti aslinya? Satu sakelar GM membuat aula 1–3 jadi pasif — berkeliaran dan tidak pernah menyerang, jadi salah bunuh selalu murni salahmu sendiri.

🗣️

It Never Gets StuckTak Pernah Macet

If a party can't find the right one, the hunted doppelganger eventually taunts out loud — its name pops up over its head. The interval is GM-set (default 60 seconds) and can be switched off entirely for a merciless server.Kalau party tak menemukan yang benar, doppelganger buruan akhirnya berteriak sendiri — namanya muncul di atas kepalanya. Jeda waktunya diatur GM (default 60 detik) dan bisa dimatikan total untuk server yang kejam.

⏱️

No Countdown — It Starts When You Walk InTanpa Hitung Mundur — Mulai Begitu Kamu Masuk

Step through the Warden's rift and the first hall is already alive — no lobby timer, no "the dungeon wakes up in 8 seconds". The next hall spawns the instant your party crosses its rift, too. If you'd rather have a breather so the intro messages can be read, one GM setting puts a delay back (0–60 seconds, used for every hall).Melangkah lewat portal sang Warden dan aula pertama sudah hidup — tanpa timer lobby, tanpa "dungeon bangun dalam 8 detik". Aula berikutnya juga langsung muncul begitu party menyeberang portalnya. Kalau lebih suka ada jeda supaya pesan pembuka sempat terbaca, satu setting GM mengembalikannya (0–60 detik, berlaku untuk semua aula).

📍

The Hall Is Full From the DoorAulanya Penuh Sejak dari Pintu

Every hall is split into three zones — by the entrance, the middle, and the far end — and the crowd is dealt out evenly across all of them, so nobody walks half an empty corridor before meeting anything. The zone boxes aren't guesses: they were measured against the server's own map cache, so a monster can never end up stranded somewhere the party can't reach.Tiap aula dibagi tiga zona — dekat pintu masuk, tengah, dan ujung — dan monsternya dibagi rata ke ketiganya, jadi tak ada lagi jalan menyusuri setengah koridor kosong sebelum bertemu apa pun. Kotak zonanya bukan tebakan: diukur langsung dari map cache server, jadi tidak ada monster yang bisa terjebak di tempat yang tak terjangkau party.

⚙️

DB-Persistent GM Admin PanelGM Admin Panel Permanen

One GM NPC tunes everything: the monster and count of each hall, correct kills required, copies per mistake, rage percent and cap, MVP bonuses, a global monster power dial, rewards, entry limits, refresh prices, run timer, passive/aggressive mode, taunt interval and how long the rift stays open. Every setting saves to the database — it survives @reloadscript and restarts.Satu NPC GM mengatur semuanya: monster & jumlah tiap aula, kill benar yang dibutuhkan, kopian per kesalahan, persen & batas rage, bonus MVP, pengatur kekuatan monster global, reward, limit entry, harga refresh, timer run, mode pasif/agresif, jeda taunt, & lama portal terbuka. Semua setting tersimpan di database — tahan @reloadscript & restart.

The Four HallsEmpat Aula

Three Trials, Then the ColosseumTiga Ujian, Lalu Kolosseum

Default tuning — every monster, count and number below is editable from the GM panel (correct kills and impostors both accept 1–500). Both maps ship with your server and client already; halls 1–3 are the three courses of the Swordman trial on one map, hall 4 is the colosseum.Setelan default — semua monster, jumlah & angka di bawah bisa diedit dari GM panel (kill benar & penyusup dua-duanya menerima 1–500). Kedua map-nya sudah ada di server & client Anda; aula 1–3 adalah tiga lintasan ujian Swordman di satu map, aula 4 kolosseum.

HallAula MapMap DoppelgangersDoppelganger ImpostorsPenyusup Correct killsKill benar One wrong killSatu kill salah
1 · The First TrialUjian Pertamajob_sword1Orc Warrior327×2 copieskopian
2 · The Second TrialUjian Keduajob_sword1Orc Zombie342×3 copieskopian
3 · The Third TrialUjian Ketigajob_sword1High Orc357×4 copieskopian
4 · The ColosseumThe Colosseum2009rwc_07Orc Lord + Orc Hero (MVP)(MVP)2+200% HP · +25% damage · + your RAGE+200% HP · +25% damage · + RAGE-mu

Every wrong kill anywhere in the run adds +3% MaxHP and +3% damage to every monster — and the rage travels with the party through every rift, all the way to the two MVPs waiting in the colosseum.Setiap kill salah di sepanjang run menambah +3% MaxHP & +3% damage ke semua monster — & rage itu ikut menyeberang bersama party lewat setiap portal, sampai ke dua MVP yang menunggu di kolosseum.

The Cost of CarelessnessHarga Sebuah Kecerobohan

How Much Harder Does RAGE Make It?Seberapa Berat RAGE Membuatnya?

Rage never resets inside a run. This is what the same Orc Lord looks like depending on how disciplined the party was.Rage tak pernah reset di dalam satu run. Beginilah Orc Lord yang sama terlihat, tergantung sedisiplin apa party-nya.

0
Rage
Flawless
+ bonus item
Sempurna
+ item bonus
3
Rage
+9% HP
+9% DMG
8
Rage
+24% HP
+24% DMG
15
Rage
+45% HP
+45% DMG

The percent per rage point and an optional hard cap are both GM-configurable — make it forgiving for a casual server, or merciless for a hardcore one.Persen tiap poin rage & batas maksimalnya bisa diatur GM — buat lebih pemaaf untuk server kasual, atau kejam untuk server hardcore.

Why Server Owners Want ThisKenapa Pemilik Server Mau Ini

Content That Can't Be Beaten by Gear AloneKonten yang Tak Bisa Ditaklukkan Gear Saja

🎮 EngagementEngagement

Skill your players can actually show offSkill yang benar-benar bisa dipamerkan pemain

A geared player can still fail this dungeon, and a careful one can beat it clean. That gap is what makes people run it again and again.Pemain ber-gear tetap bisa gagal di dungeon ini, & pemain yang cermat bisa menuntaskannya bersih. Celah itulah yang membuat orang mengulanginya terus.

  • Familiar Poring-Catcher rule — instantly understoodAturan Poring Catcher yang familiar — langsung dimengerti
  • Four different halls per run — it never feels like one roomEmpat aula berbeda tiap run — tak pernah terasa cuma satu ruangan
  • Punishes mindless AoE, rewards coordinationMenghukum AoE asal, menghargai koordinasi
  • Flawless RAGE-0 clear = a real bragging rightClear RAGE-0 sempurna = gengsi yang nyata
  • Solo-friendly and party-friendly, no queueRamah solo & party, tanpa antrean
🛡️ Control & EconomyKendali & Ekonomi

A daily limit and a zeny sink, built inLimit harian & zeny sink, sudah menyatu

Runs per day are capped per character, and players who want more pay for it in zeny — steady, optional, and entirely under your control.Run per hari dibatasi per karakter, & pemain yang mau lebih membayarnya dengan zeny — stabil, opsional, & sepenuhnya dalam kendalimu.

  • Per-character daily entries, separate VIP allowanceEntry harian per karakter, jatah VIP terpisah
  • Zeny refresh: +1 run, or reset the whole dayRefresh zeny: +1 run, atau reset seharian
  • You set every reward — items, zeny and expKamu tentukan semua reward — item, zeny & exp
  • Settings persist across @reloadscript & restartSetting bertahan setelah @reloadscript & restart
How a Run GoesAlur Satu Run

From the Warden to the Twin MVPsDari Sang Warden ke Duo MVP

1

TalkBicara

Meet the Warden NPC in town — he checks your level and your runs left today.Temui NPC Warden di kota — dia mengecek level & sisa run harianmu.

2

EnterMasuk

Step into your party's own private copy of the first hall. Solo is fine.Masuk ke salinan pribadi aula pertama milik party-mu. Solo pun boleh.

3

ReadBaca

Hover the crowd and read. Kill every monster spelled correctly — and leave the misspelled impostors alone.Sorot kerumunan dan baca. Bunuh semua monster yang ejaannya benar — dan jangan sentuh penyusup yang salah eja.

4

ClearBersihkan

Counter done? Rage freezes — now wipe the rest of the hall completely.Counter selesai? Rage membeku — kini habisi sisa aula sampai bersih.

5

CrossMenyeberang

A rift opens by itself. Step through — only whoever is still in the old hall gets pulled after 30s.Portal terbuka sendiri. Melangkahlah — hanya yang masih di aula lama yang ditarik setelah 30 detik.

6

SlayTaklukkan

In the colosseum, beat both enraged MVPs — every player is paid automatically.Di kolosseum, kalahkan kedua MVP yang murka — setiap pemain dibayar otomatis.

Compatibility & InstallKompatibilitas & Instalasi

One Script File, One Database EntrySatu File Script, Satu Entri Database

Pure script for rAthena. Drop in the NPC file, add one instance entry, reload — done. No recompile, no SQL schema change, no client edit, no custom maps, sprites or items. All four halls are existing in-game maps your client already has, and the instance system serves them under their original names — so there is nothing to patch or distribute to players.Murni script untuk rAthena. Taruh file NPC-nya, tambah satu entri instance, reload — selesai. Tanpa recompile, tanpa ubah skema SQL, tanpa edit client, tanpa map/sprite/item custom. Keempat aulanya memakai map yang sudah ada di client Anda, & sistem instance menyajikannya dengan nama aslinya — jadi tak ada yang perlu di-patch atau dibagikan ke pemain.

🧬 rAthena Pre-RenewalrAthena Pre-Renewal 🧩 Script-only — no recompileScript-only — tanpa recompile 🗄️ No DB schema changeTanpa ubah skema DB 🗺️ 4 stock maps — no client patch4 map bawaan — tanpa patch client 👹 Stock monsters & itemsMonster & item bawaan ⚙️ Fully GM-configurableBisa diatur penuh oleh GM
What You ReceiveYang Anda Dapatkan

A Ready-to-Install PackagePaket Siap Pasang

You get the complete, commented script plus full documentation in Indonesian — one script file, one config line, one instance entry. Around five minutes from download to playable. Anda menerima script lengkap yang sudah diberi komentar plus dokumentasi penuh berbahasa Indonesia — satu file script, satu baris konfigurasi, satu entri instance. Sekitar lima menit dari unduh sampai bisa dimainkan.

📦 NERO_Doppelgangers_Package.zip
NERO_Doppelgangers_Package/
├─ README_INSTALL.md            install + cara main
├─ CHANGELOG.txt                fitur & catatan teknis
├─ CREDITS.txt
├─ npc/custom/
│  └─ nero_doppelganger.txt     ← file yang dipasang
├─ db/import/
│  └─ instance_db.yml.ADD       ← entri instance
└─ docs/
   ├─ CONFIG_REGISTRATION.txt   registrasi & variabel
   └─ FEATURES_AND_TUNING.md    panduan Panel GM
  1. Copy nero_doppelganger.txt into your server's npc/custom/ folder.Salin nero_doppelganger.txt ke folder npc/custom/ di server Anda.
  2. Add one line to npc/scripts_custom.conf to register it.Tambahkan satu baris di npc/scripts_custom.conf untuk mendaftarkannya.
  3. Merge the supplied instance entry into db/import/instance_db.yml — the file explains exactly where it goes.Gabungkan entri instance yang disediakan ke db/import/instance_db.yml — file-nya sudah menjelaskan persis di mana menaruhnya.
  4. Check both maps are in conf/maps_athena.conf — a one-line grep we give you. They are stock rAthena maps, so this is normally already true.Cek kedua map ada di conf/maps_athena.conf — perintah grep satu baris yang kami sertakan. Dua-duanya map bawaan rAthena, jadi biasanya memang sudah ada.
  5. Run @reloadinstancedb and @reloadscript in-game. That's it — the NPC is live and the GM panel is ready.Jalankan @reloadinstancedb dan @reloadscript in-game. Selesai — NPC-nya sudah hidup dan Panel GM siap dipakai.
1 script file1 file script No recompileTanpa recompile No SQL schema changeTanpa ubah skema SQL No client patchTanpa patch client ± 5 minutes± 5 menit

Docs are written in Indonesian and include the full GM-panel walkthrough, quick tuning recipes (low-rate / high-rate / stronger zeny sink / weekly-event), a variable reference, and a troubleshooting table. Installation on your VPS can be done for you on request.Dokumentasi berbahasa Indonesia, lengkap dengan panduan seluruh Panel GM, resep tuning cepat (rate rendah / rate tinggi / zeny sink kuat / event mingguan), referensi variabel, dan tabel troubleshooting. Pemasangan di VPS Anda bisa kami kerjakan atas permintaan.

FAQ

Common QuestionsPertanyaan Umum

How do players tell the right monster from the wrong ones?Bagaimana pemain membedakan monster yang benar dari yang salah?

By its name. Every doppelganger in a hall uses the same sprite but a different stolen name, and the dungeon announces one of those names on screen — exactly one monster in the room is wearing it. Players hover the crowd to read the names over their heads. After every correct kill a new name is called (and a fresh target quietly walks in among a couple of new decoys), so the hunt starts over. If a party stalls, the hunted one starts taunting out loud and gives itself away.Dari namanya. Semua doppelganger dalam satu aula memakai sprite yang sama tapi nama curian yang berbeda, & dungeon mengumumkan salah satu nama itu di layar — tepat satu monster di ruangan yang memakainya. Pemain mengarahkan mouse untuk membaca nama di atas kepala mereka. Setiap kill benar, nama baru diumumkan (& target baru menyelinap masuk bersama beberapa decoy), jadi perburuannya dimulai lagi. Kalau party mentok, si buruan mulai berteriak sendiri & membocorkan dirinya.

What exactly counts as a "wrong kill"?Apa persisnya yang dihitung "kill salah"?

Only kills matter — hitting, tanking or debuffing the wrong monster costs nothing. Killing any doppelganger that is not the one wearing the announced name is a wrong kill. By default the hall monsters are passive — they wander but never attack — so a wrong kill is always a deliberate mistake, never something a stray AoE forced on the party. Once the hall's correct-kill counter reaches zero, wrong kills stop mattering entirely.Hanya kill yang dihitung — memukul, nge-tank, atau nge-debuff monster yang salah tidak dihukum. Membunuh doppelganger mana pun selain yang memakai nama yang diumumkan berarti kill salah. Secara default monster aula bersifat pasif — berkeliaran tapi tak pernah menyerang — jadi kill salah selalu kesalahan yang disengaja, bukan gara-gara AoE nyasar. Begitu counter kill-benar aula itu habis, kill salah tak lagi berpengaruh.

Can the monsters multiply forever and soft-lock the run?Bisakah monster berlipat tanpa henti & membuat run macet?

No. Copies created by a mistake are marked so they can never split again — killing a copy wrongly still raises rage, but produces nothing new, and a copy is never given the name currently being hunted. Once the hall's correct kills are done, splitting stops completely. The dungeon is always finishable, no matter how badly a party plays.Tidak. Kopian yang lahir dari kesalahan ditandai agar tak bisa pecah lagi — salah membunuh kopian tetap menaikkan rage, tapi tak menghasilkan monster baru, & kopian tak pernah diberi nama yang sedang diburu. Begitu kill benar aula itu selesai, pemecahan berhenti total. Dungeon selalu bisa diselesaikan, sekacau apa pun party bermain.

Which maps does it use — do I need to install anything?Map apa yang dipakai — perlu instal sesuatu?

No. It uses two maps, both of which already ship with rAthena and with every RO client: the Swordman job-quest hall (job_sword1) whose three test courses become halls 1–3, and an RWC colosseum (2009rwc_07) for the twin-MVP finale. Because rAthena's instance system serves each copy under the original map name, players need no GRF patch and no download. The Swordman map does carry the job quest's own NPCs and its trap maze, so the script switches every one of them off inside your copy — your real job_sword1 and the job quest running on it are never touched. The only thing to check at install time is that both maps are listed in conf/maps_athena.conf (they normally are) — the docs give you the exact one-line command, because if the entry map is missing rAthena drops the instance silently, with no error in the log.Tidak. Yang dipakai dua map, dua-duanya sudah dibawa rAthena & setiap client RO: map ujian job Swordman (job_sword1) yang tiga lintasan ujiannya jadi aula 1–3, & kolosseum RWC (2009rwc_07) untuk final duo MVP. Karena sistem instance rAthena menyajikan tiap salinan dengan nama map aslinya, pemain tak perlu patch GRF & tak perlu unduh apa pun. Map Swordman memang membawa NPC quest job-nya sendiri berikut maze jebakannya, jadi script mematikan semuanya di dalam salinanmu — job_sword1 aslimu & quest job yang berjalan di sana tidak pernah tersentuh. Satu-satunya yang perlu dicek saat pasang: kedua map terdaftar di conf/maps_athena.conf (biasanya sudah) — dokumentasinya memberi perintah satu barisnya, karena kalau map masuk tidak ada, rAthena membuang entri instance diam-diam tanpa error di log.

Do players need a party? Is there a minimum size?Perlu party? Ada minimum anggota?

No minimum. A player alone gets their own private run; a party shares one run in a single instance, and party members can walk back in after a wipe without spending another daily entry. Nobody ever waits in a queue — every group gets its own copy of the hall.Tidak ada minimum. Pemain sendirian mendapat run pribadinya; party berbagi satu run dalam satu instance, & anggota party bisa masuk lagi setelah wipe tanpa memotong jatah harian lagi. Tak ada yang mengantre — tiap kelompok mendapat salinan aulanya sendiri.

How do the daily entries and the zeny refresh work?Bagaimana cara kerja entry harian & refresh zeny?

Each character has its own counter — by default 7 runs a day, or 10 for VIP — which resets automatically at midnight. When they run out, the Warden sells one extra run or a complete reset of today's runs for zeny. Both prices, both limits and the VIP rule are set in the GM panel.Tiap karakter punya counter sendiri — default 7 run per hari, atau 10 untuk VIP — yang reset otomatis tengah malam. Saat habis, Warden menjual satu run tambahan atau reset penuh run hari ini dengan zeny. Kedua harga, kedua limit, & aturan VIP diatur di GM panel.

Can I change the monsters, halls, rage and rewards?Bisa ganti monster, aula, rage & reward?

Yes — all of it, live from the in-game GM panel: the monster of each hall, how many impostors hide in it and how many correct kills it needs (both accept 1–500), how many copies a mistake creates and the cap on how many a hall may ever spawn, the rage percent and its cap, the MVP bonuses, a global monster power dial, the reward zeny/exp/items and the flawless-run bonus, entry limits, refresh prices, the run timer, passive-vs-aggressive monsters, the taunt interval, how long a rift waits before pulling stragglers (or never), the rage a fall costs, whether a fall kills at all, and the delay before a hall wakes up (0 = instantly). Every change is written to the database and survives restarts. The maps themselves are fixed (the rift NPCs stand on them) — want a different set? We can build it for you.Ya — semuanya, langsung dari GM panel dalam game: monster tiap aula, berapa penyusup yang bersembunyi & berapa kill benar yang dibutuhkan (dua-duanya menerima 1–500), berapa kopian yang lahir dari satu kesalahan & batas total kopian yang boleh muncul di satu aula, persen rage & batasnya, bonus MVP, pengatur kekuatan monster global, reward zeny/exp/item & bonus run sempurna, limit entry, harga refresh, timer run, monster pasif atau agresif, jeda taunt, berapa lama portal menunggu sebelum menarik yang tertinggal (atau tidak sama sekali), berapa rage yang dibayar saat jatuh, apakah jatuh mematikan, & jeda sebelum sebuah aula hidup (0 = langsung). Setiap perubahan ditulis ke database & tahan restart. Map-nya sendiri tetap (NPC portal berdiri di sana) — mau set map lain? Bisa kami buatkan.

Does it need a recompile or a client patch? How do I see the price?Perlu recompile atau patch client? Cara lihat harganya?

Neither. It is script-only: one NPC file, one instance database entry, then @reloadscript. It uses maps, monsters and items your server and client already have, so there is nothing to patch or distribute to players. For pricing and an optional install-on-your-VPS quote, message us on WhatsApp or Discord with your emulator.Dua-duanya tidak. Ini script-only: satu file NPC, satu entri database instance, lalu @reloadscript. Memakai map, monster & item yang sudah ada di server & client-mu, jadi tak ada yang perlu di-patch atau dibagikan ke pemain. Untuk harga & opsi jasa pasang di VPS-mu, hubungi kami via WhatsApp atau Discord dengan menyebut emulator-mu.

Ready to add it?Siap memasangnya?

Put the Doppelgangers in Your WorldHadirkan Doppelganger di Dunia-mu

Four halls your players have to think their way through — installed in minutes. Get the script, or let us deploy and tune it on your VPS.Empat aula yang menuntut pemain berpikir — terpasang dalam hitungan menit. Ambil script-nya, atau serahkan pemasangan & tuning ke kami di VPS-mu.

Built for rAthena (GPLv3). You receive the full script with license & credits intact. Ragnarok Online content © Gravity Co., Ltd.Dibangun untuk rAthena (GPLv3). Kamu menerima script penuh dengan lisensi & kredit tetap utuh. Konten Ragnarok Online © Gravity Co., Ltd.