What Makes It REBORNYang Bikin REBORN
Choose, Climb, Checkpoint, RewardPilih, Daki, Checkpoint, Reward
The same iconic tower your players already know โ now with difficulty, real progression, save points, and automatic loot, all controlled by you.
Menara ikonik yang sudah dikenal pemain โ kini dengan tingkat kesulitan, progresi nyata, save point, dan loot otomatis, semua dalam kendalimu.
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Three Difficulty ModesTiga Tingkat Kesulitan
The party leader picks Normal, Hard, or Hell at the start. Harder modes make monsters tankier and hit harder โ and pay out better loot. It turns one dungeon into three.Ketua party memilih Normal, Hard, atau Hell di awal. Mode lebih sulit membuat monster lebih tebal & menyakitkan โ dan hadiahnya lebih besar. Satu dungeon jadi tiga.
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Monsters Scale Every FloorMonster Menguat Tiap Lantai
Beyond the difficulty bonus, monsters gain extra HP and damage for each floor climbed. The higher you go, the deadlier it gets โ the classic "endless" tension, finally real.Di atas bonus kesulitan, monster dapat tambahan HP & damage tiap lantai naik. Makin tinggi, makin mematikan โ ketegangan "endless" yang benar-benar terasa.
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Auto-Checkpoint & Party ResumeAuto-Checkpoint & Resume Party
Every 10 floors your progress is saved for a full week. Wiped, disconnected, or idled out? Resume and the whole party is pulled to the checkpoint together, landing on an already-cleared floor โ you always continue from your checkpoint, never dumped back to Floor 1. Any online member can bring the run back, even if the leader is offline.Tiap 10 lantai progres tersimpan selama seminggu. Wipe, DC, atau kena idle? Resume dan seluruh party ditarik ke checkpoint bersama, mendarat di lantai yang sudah bersih โ kamu selalu lanjut dari checkpoint, tak pernah dibuang ke Floor 1. Anggota mana pun yang online bisa melanjutkan run, walau leader offline.
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Rewards Per DifficultyReward Per Kesulitan
Clear a reward floor and every player is paid automatically. Each difficulty has its own loot โ Normal, Hard and Hell each define their own item, amount and zeny per floor, so you can reward Hell climbers with genuinely better gear, not just more of it โ plus an exclusive bonus drop only Hard & Hell runs can earn.Selesaikan lantai reward & setiap pemain dibayar otomatis. Tiap kesulitan punya loot-nya sendiri โ Normal, Hard, dan Hell masing-masing menentukan item, jumlah & zeny sendiri per lantai, jadi kamu bisa memberi pendaki Hell gear yang benar-benar lebih baik, bukan cuma lebih banyak โ plus item bonus eksklusif yang hanya bisa didapat di Hard & Hell.
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Data-Driven Floors 1โ99Lantai Data-Driven 1โ99
Every floor's monster list is editable in-game โ swap mobs, change counts, redesign the whole climb without touching a file. Floors 100 & 101 remain the scaled Naght Sieger boss finale.Daftar monster tiap lantai bisa diedit dalam game โ ganti mob, ubah jumlah, rancang ulang seluruh pendakian tanpa menyentuh file. Lantai 100 & 101 tetap final boss Naght Sieger yang di-scale.
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DB-Persistent GM Admin PanelGM Admin Panel Permanen
One clean, easy-to-read GM NPC tunes it all: difficulty scaling, per-floor growth, rewards & bonus, checkpoint & reward floors, entry rules, and one-click checkpoint/cooldown resets. View every setting and your loot per difficulty at a glance โ no hunting through edit prompts just to check. Every setting saves to the database โ it survives @reloadscript and restarts.Satu NPC GM yang rapi & mudah dibaca mengatur semuanya: scaling kesulitan, pertumbuhan per-lantai, reward & bonus, lantai checkpoint & reward, aturan masuk, dan reset checkpoint/cooldown sekali klik. Lihat semua setting & loot tiap kesulitan sekilas โ tanpa harus masuk mode edit cuma buat mengecek. Semua setting tersimpan di database โ tahan @reloadscript & restart.
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Hall of Climbers โ LeaderboardHall of Climbers โ Papan Peringkat
A server-wide Top 10 board in town ranks the parties who climbed furthest โ by floor, then difficulty, then who reached it first. It turns the tower into an ongoing competition your players keep chasing.Papan Top 10 se-server di kota memeringkat party yang mendaki terjauh โ berdasarkan lantai, lalu kesulitan, lalu siapa tercepat. Mengubah menara jadi kompetisi yang terus dikejar pemain.
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Milestone BroadcastsBroadcast Milestone
When a party clears a big floor (25 / 50 / 75 / 100) the whole server hears about it โ instant hype, and a nudge for everyone else to go climb. The milestone floors are GM-configurable.Saat party menembus lantai besar (25 / 50 / 75 / 100) seluruh server mendengarnya โ bikin rame seketika & memancing pemain lain ikut mendaki. Lantai milestone bisa diatur GM.
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Authentic Weekly LockoutKunci Mingguan ala Resmi
Choosing "End & Destroy" closes a run like an official memorial dungeon: the party is locked for a full week โ no resume, no restart โ so the tower stays a weekly prize, not a farm. A normal wipe or disconnect still resumes freely; only a deliberate finish locks it, and a GM can lift it anytime.Memilih "End & Destroy" menutup run seperti memorial dungeon resmi: party terkunci seminggu penuh โ tanpa resume, tanpa ulang โ jadi menara tetap hadiah mingguan, bukan ladang farm. Wipe atau DC biasa tetap bisa resume; hanya finish yang disengaja yang mengunci, & GM bisa membukanya kapan saja.
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Independent Per-Party RunsRun Terpisah Tiap Party
Every party climbs its own private instance with its own checkpoint and cooldown. One team finishing, locking, or resuming never affects another โ any number of parties can run the tower side by side, no queue, no interference.Tiap party mendaki instance pribadinya sendiri dengan checkpoint & cooldown masing-masing. Satu tim selesai, terkunci, atau resume tak pernah memengaruhi tim lain โ berapa pun party bisa main berdampingan, tanpa antre, tanpa saling ganggu.