โ† All Exclusive SystemsSemua Sistem Eksklusif

๐Ÿ—ผ Enhanced Instance ยท PvE EndgameInstance Enhanced ยท Endgame PvE

The Endless Tower, Reborn Endless Tower, Reborn

The classic 100-floor climb, rebuilt into real endgame content: pick a difficulty, face monsters that grow tougher every single floor, and never lose progress โ€” auto-checkpoints let your party resume right where they fell. Every number is tunable live from a GM panel that survives restarts. Pendakian 100 lantai klasik, dibangun-ulang jadi konten endgame sesungguhnya: pilih tingkat kesulitan, hadapi monster yang makin kuat tiap lantai, dan progres tak pernah hilang โ€” auto-checkpoint membuat party bisa lanjut dari titik terakhir. Semua angka bisa diatur langsung lewat GM panel yang tahan restart.

  • โœ” Script-only โ€” no recompileโœ” Script-only โ€” tanpa recompile
  • โœ” Uses the stock Tower maps & itemsโœ” Pakai map & item Tower bawaan
  • โœ” Full DB-persistent GM Admin Panelโœ” GM Admin Panel tersimpan permanen
Live Climb โ€” Endless TowerPendakian Langsung โ€” Endless Tower
โ–ถ Watch real in-game gameplayโ–ถ Tonton gameplay asli in-game
What Makes It REBORNYang Bikin REBORN

Choose, Climb, Checkpoint, RewardPilih, Daki, Checkpoint, Reward

The same iconic tower your players already know โ€” now with difficulty, real progression, save points, and automatic loot, all controlled by you. Menara ikonik yang sudah dikenal pemain โ€” kini dengan tingkat kesulitan, progresi nyata, save point, dan loot otomatis, semua dalam kendalimu.

๐ŸŽš๏ธ

Three Difficulty ModesTiga Tingkat Kesulitan

The party leader picks Normal, Hard, or Hell at the start. Harder modes make monsters tankier and hit harder โ€” and pay out better loot. It turns one dungeon into three.Ketua party memilih Normal, Hard, atau Hell di awal. Mode lebih sulit membuat monster lebih tebal & menyakitkan โ€” dan hadiahnya lebih besar. Satu dungeon jadi tiga.

๐Ÿ“ˆ

Monsters Scale Every FloorMonster Menguat Tiap Lantai

Beyond the difficulty bonus, monsters gain extra HP and damage for each floor climbed. The higher you go, the deadlier it gets โ€” the classic "endless" tension, finally real.Di atas bonus kesulitan, monster dapat tambahan HP & damage tiap lantai naik. Makin tinggi, makin mematikan โ€” ketegangan "endless" yang benar-benar terasa.

๐Ÿšฉ

Auto-Checkpoint & Party ResumeAuto-Checkpoint & Resume Party

Every 10 floors your progress is saved for a full week. Wiped, disconnected, or idled out? Resume and the whole party is pulled to the checkpoint together, landing on an already-cleared floor โ€” you always continue from your checkpoint, never dumped back to Floor 1. Any online member can bring the run back, even if the leader is offline.Tiap 10 lantai progres tersimpan selama seminggu. Wipe, DC, atau kena idle? Resume dan seluruh party ditarik ke checkpoint bersama, mendarat di lantai yang sudah bersih โ€” kamu selalu lanjut dari checkpoint, tak pernah dibuang ke Floor 1. Anggota mana pun yang online bisa melanjutkan run, walau leader offline.

๐ŸŽ

Rewards Per DifficultyReward Per Kesulitan

Clear a reward floor and every player is paid automatically. Each difficulty has its own loot โ€” Normal, Hard and Hell each define their own item, amount and zeny per floor, so you can reward Hell climbers with genuinely better gear, not just more of it โ€” plus an exclusive bonus drop only Hard & Hell runs can earn.Selesaikan lantai reward & setiap pemain dibayar otomatis. Tiap kesulitan punya loot-nya sendiri โ€” Normal, Hard, dan Hell masing-masing menentukan item, jumlah & zeny sendiri per lantai, jadi kamu bisa memberi pendaki Hell gear yang benar-benar lebih baik, bukan cuma lebih banyak โ€” plus item bonus eksklusif yang hanya bisa didapat di Hard & Hell.

๐Ÿงฌ

Data-Driven Floors 1โ€“99Lantai Data-Driven 1โ€“99

Every floor's monster list is editable in-game โ€” swap mobs, change counts, redesign the whole climb without touching a file. Floors 100 & 101 remain the scaled Naght Sieger boss finale.Daftar monster tiap lantai bisa diedit dalam game โ€” ganti mob, ubah jumlah, rancang ulang seluruh pendakian tanpa menyentuh file. Lantai 100 & 101 tetap final boss Naght Sieger yang di-scale.

โš™๏ธ

DB-Persistent GM Admin PanelGM Admin Panel Permanen

One clean, easy-to-read GM NPC tunes it all: difficulty scaling, per-floor growth, rewards & bonus, checkpoint & reward floors, entry rules, and one-click checkpoint/cooldown resets. View every setting and your loot per difficulty at a glance โ€” no hunting through edit prompts just to check. Every setting saves to the database โ€” it survives @reloadscript and restarts.Satu NPC GM yang rapi & mudah dibaca mengatur semuanya: scaling kesulitan, pertumbuhan per-lantai, reward & bonus, lantai checkpoint & reward, aturan masuk, dan reset checkpoint/cooldown sekali klik. Lihat semua setting & loot tiap kesulitan sekilas โ€” tanpa harus masuk mode edit cuma buat mengecek. Semua setting tersimpan di database โ€” tahan @reloadscript & restart.

๐Ÿ†

Hall of Climbers โ€” LeaderboardHall of Climbers โ€” Papan Peringkat

A server-wide Top 10 board in town ranks the parties who climbed furthest โ€” by floor, then difficulty, then who reached it first. It turns the tower into an ongoing competition your players keep chasing.Papan Top 10 se-server di kota memeringkat party yang mendaki terjauh โ€” berdasarkan lantai, lalu kesulitan, lalu siapa tercepat. Mengubah menara jadi kompetisi yang terus dikejar pemain.

๐Ÿ“ข

Milestone BroadcastsBroadcast Milestone

When a party clears a big floor (25 / 50 / 75 / 100) the whole server hears about it โ€” instant hype, and a nudge for everyone else to go climb. The milestone floors are GM-configurable.Saat party menembus lantai besar (25 / 50 / 75 / 100) seluruh server mendengarnya โ€” bikin rame seketika & memancing pemain lain ikut mendaki. Lantai milestone bisa diatur GM.

๐Ÿ”’

Authentic Weekly LockoutKunci Mingguan ala Resmi

Choosing "End & Destroy" closes a run like an official memorial dungeon: the party is locked for a full week โ€” no resume, no restart โ€” so the tower stays a weekly prize, not a farm. A normal wipe or disconnect still resumes freely; only a deliberate finish locks it, and a GM can lift it anytime.Memilih "End & Destroy" menutup run seperti memorial dungeon resmi: party terkunci seminggu penuh โ€” tanpa resume, tanpa ulang โ€” jadi menara tetap hadiah mingguan, bukan ladang farm. Wipe atau DC biasa tetap bisa resume; hanya finish yang disengaja yang mengunci, & GM bisa membukanya kapan saja.

๐Ÿงญ

Independent Per-Party RunsRun Terpisah Tiap Party

Every party climbs its own private instance with its own checkpoint and cooldown. One team finishing, locking, or resuming never affects another โ€” any number of parties can run the tower side by side, no queue, no interference.Tiap party mendaki instance pribadinya sendiri dengan checkpoint & cooldown masing-masing. Satu tim selesai, terkunci, atau resume tak pernah memengaruhi tim lain โ€” berapa pun party bisa main berdampingan, tanpa antre, tanpa saling ganggu.

Difficulty at a GlanceKesulitan Sekilas

Three Ways to ClimbTiga Cara Mendaki

Default tuning (fully editable in the GM panel). Values are the bonus applied to monsters. Rewards are set independently per difficulty โ€” defaults follow Normal base, Hard ร—1.5, Hell ร—2, all editable.Setelan default (bisa diedit penuh di GM panel). Nilai adalah bonus untuk monster. Reward diatur terpisah per kesulitan โ€” default mengikuti Normal dasar, Hard ร—1.5, Hell ร—2, semua bisa diubah.

Monster statStat monster Normal Hard Hell
Max HPMax HP+0%+150%+300%
Damage (ATK & MATK)Damage (ATK & MATK)+0%+150%+300%
Damage takenDamage diterimaโˆ’0%โˆ’30%โˆ’60%
Def / Mdef+0%+60%+90%
Hit / Flee+0%+150% / +60%+300% / +90%
Reward lootLoot rewardOwn setSet sendiriOwn setSet sendiriOwn set + bonusSet sendiri + bonus

Plus a per-floor progressive scaling (+HP% and +damage% every floor) that stacks on top of the mode above.Ditambah progressive scaling per-lantai (+HP% & +damage% tiap lantai) yang bertumpuk di atas mode di atas.

CompeteBerkompetisi

The Hall of ClimbersHall of Climbers

Every run is recorded. A public Top-10 board in town shows who pushed deepest โ€” floor, then difficulty, then who got there first โ€” and a live progress ticker tells climbers their floor, next checkpoint and next reward as they go.Setiap run dicatat. Papan Top-10 publik di kota menampilkan siapa yang mendaki terdalam โ€” lantai, lalu kesulitan, lalu siapa tercepat โ€” dan ticker progres langsung memberi tahu pendaki lantai, checkpoint & reward berikutnya.

Hall of Climbers โ€” Top RunsHall of Climbers โ€” Run Teratas
1Rudi's LegendsHellF87
2Prontera EliteHellF74
3Iron WolvesHardF71
4Sunrise PartyHardF63
5Novice SquadNormalF58

Illustrative board. Rankings are stored server-side (no SQL) and update automatically as parties climb.Papan ilustrasi. Peringkat disimpan di sisi server (tanpa SQL) & ter-update otomatis saat party mendaki.

Why Server Owners Want ThisKenapa Pemilik Server Mau Ini

Endgame Content You Fully ControlKonten Endgame yang Kamu Kendalikan Penuh

๐ŸŽฎ EngagementEngagement

Keeps your strongest players grindingBikin pemain terkuatmu terus grinding

A real endgame goal with three difficulty tiers to conquer โ€” solo or in a party โ€” and the promise of better loot the harder they push.Tujuan endgame nyata dengan tiga tingkat kesulitan untuk ditaklukkan โ€” solo atau party โ€” dan janji loot lebih baik makin sulit mereka menekan.

  • Solo-friendly and party-friendly, no queueRamah solo & party, tanpa antrean
  • Difficulty ladder = huge replay valueTangga kesulitan = replay value besar
  • Auto-checkpoint removes the "lost my run" rageAuto-checkpoint hilangkan frustrasi "run-ku hilang"
  • Bragging-rights climbs to Hell floor 100+Pendakian gengsi sampai Hell lantai 100+
๐Ÿ›ก๏ธ Control & EconomyKendali & Ekonomi

You own the loot, the odds & the paceKamu pegang loot, peluang & temponya

Every reward, monster and scaling number is tuned from a GM panel and saved to your database โ€” no file edits, no recompile, no surprises.Setiap reward, monster & angka scaling diatur dari GM panel & tersimpan di database โ€” tanpa edit file, tanpa recompile, tanpa kejutan.

  • Set rewards, bonus item & drop rate per difficultyAtur reward, item bonus & rate per kesulitan
  • Official-style weekly lockout โ€” GM-resettable anytimeKunci mingguan ala resmi โ€” bisa direset GM kapan saja
  • Uses stock tower maps & items โ€” zero custom contentPakai map & item tower bawaan โ€” nol konten custom
  • Settings persist across @reloadscript & restartSetting bertahan setelah @reloadscript & restart
How a Run GoesAlur Satu Run

From Entrance to Jackpot FloorDari Pintu Masuk ke Lantai Jackpot

1

EnterMasuk

Take the quick warper or the classic questline into the tower.Pakai warper cepat atau jalur quest klasik masuk ke menara.

2

ChoosePilih

The leader picks Normal, Hard or Hell โ€” harder = better loot.Ketua memilih Normal, Hard atau Hell โ€” makin sulit = loot lebih baik.

3

ClimbDaki

Fight up floor by floor; monsters get tougher the higher you go.Bertarung naik lantai demi lantai; monster makin kuat makin tinggi.

4

CheckpointCheckpoint

Every 10 floors your progress auto-saves; rewards drop on reward floors.Tiap 10 lantai progres tersimpan otomatis; reward turun di lantai reward.

5

ResumeResume

Fell or logged off? Resume at your last checkpoint and keep going.Kalah atau logout? Resume di checkpoint terakhir & lanjut.

Compatibility & InstallKompatibilitas & Instalasi

The Simplest Install There IsInstalasi Paling Sederhana

Pure script for pre-renewal rAthena. It replaces your stock Endless Tower file โ€” the loader line already exists on every server โ€” then reloads. No recompile, no SQL, no client edit, no custom maps or items.Murni script untuk rAthena pre-renewal. Menggantikan file Endless Tower bawaanmu โ€” baris pemuatnya sudah ada di setiap server โ€” lalu reload. Tanpa recompile, tanpa SQL, tanpa edit client, tanpa map/item custom.

๐Ÿงฌ rAthena Pre-RenewalrAthena Pre-Renewal ๐Ÿงฉ Script-only โ€” no recompileScript-only โ€” tanpa recompile ๐Ÿ—„๏ธ No DB schema changeTanpa ubah skema DB ๐Ÿ—บ๏ธ Stock 1@towerโ€“6@tower mapsMap 1@towerโ€“6@tower bawaan ๐ŸŽ Stock reward itemsItem reward bawaan โš™๏ธ Fully GM-configurableBisa diatur penuh oleh GM
FAQ

Common QuestionsPertanyaan Umum

How is this different from the default Endless Tower?Apa bedanya dengan Endless Tower bawaan?

The default tower is one fixed difficulty with no scaling, no save points and no built-in rewards. REBORN adds Normal/Hard/Hell modes, per-floor monster scaling, auto-checkpoint & resume, automatic rewards set independently per difficulty (each mode its own loot) with exclusive Hard/Hell bonus drops, in-game editable floors, and a full DB-persistent GM admin panel.Tower bawaan hanya satu kesulitan tetap tanpa scaling, tanpa save point, tanpa reward bawaan. REBORN menambah mode Normal/Hard/Hell, scaling monster per-lantai, auto-checkpoint & resume, reward otomatis yang diatur terpisah per kesulitan (tiap mode punya loot sendiri) dengan bonus eksklusif Hard/Hell, lantai yang bisa diedit dalam game, dan GM admin panel yang tersimpan permanen di database.

Do I need custom maps or custom items?Perlu map atau item custom?

No. It uses the stock 1@towerโ€“6@tower maps and the stock Endless Tower instance that every rAthena server already has, and default rewards are standard items (e.g. Old Blue Box / Old Violet Box). Zero custom content โ€” it runs on any pre-renewal server out of the box.Tidak. Memakai map 1@towerโ€“6@tower bawaan & instance Endless Tower bawaan yang sudah ada di setiap server rAthena, dan reward default adalah item standar (mis. Old Blue Box / Old Violet Box). Nol konten custom โ€” langsung jalan di server pre-renewal manapun.

What happens if a player disconnects mid-climb?Bagaimana jika pemain DC di tengah pendakian?

Their party's progress is auto-checkpointed every 10 floors. When they return, "Resume" rebuilds the tower and drops them at the last checkpoint floor โ€” already cleared, so they just walk through the portal and keep climbing. This works whether the party wiped, disconnected, or idled out โ€” they always land on their checkpoint, never back at Floor 1. The checkpoint lasts a configurable week.Progres party tersimpan otomatis tiap 10 lantai. Saat kembali, "Resume" membangun ulang menara & menaruh mereka di lantai checkpoint terakhir โ€” sudah bersih, jadi tinggal lewat portal & lanjut mendaki. Berlaku baik party wipe, DC, maupun kena idle โ€” selalu mendarat di checkpoint, tak pernah balik ke Floor 1. Checkpoint berlaku seminggu (bisa diatur).

How often can a party run the tower? What does "End & Destroy" do?Seberapa sering party bisa main? Apa fungsi "End & Destroy"?

A fresh run puts the party on a one-week cooldown (default, GM-tunable) โ€” during that week they can freely resume after any wipe, disconnect or idle-out. Choosing "End & Destroy" deliberately ends the run like an official memorial dungeon: the party is fully locked (no resume, no new run) until the week passes or a GM resets it. It's per-party, so it never blocks any other party from playing.Run baru membuat party kena cooldown seminggu (default, bisa diatur GM) โ€” selama seminggu itu mereka bebas resume setelah wipe, DC, atau idle. Memilih "End & Destroy" mengakhiri run dengan sengaja seperti memorial dungeon resmi: party terkunci penuh (tanpa resume/run baru) sampai seminggu lewat atau di-reset GM. Bersifat per-party, jadi tak pernah menghalangi party lain untuk main.

Can I change the difficulty values, rewards and checkpoint floors?Bisa ubah nilai kesulitan, reward & lantai checkpoint?

Yes โ€” all of it, from the in-game GM admin panel: difficulty scaling, per-floor growth, each floor's monsters, reward items/zeny/bonus set per difficulty (all viewable at a glance), which floors are checkpoints and reward floors, entry rules, and checkpoint/cooldown resets. Every change saves to the database and survives restarts.Ya โ€” semuanya, dari GM admin panel dalam game: scaling kesulitan, pertumbuhan per-lantai, monster tiap lantai, item/zeny/bonus reward per kesulitan (semua bisa dilihat sekilas), lantai mana yang checkpoint & reward, aturan masuk, serta reset checkpoint/cooldown. Setiap perubahan tersimpan di database & tahan restart.

Does it need a recompile? How do I see the price?Perlu recompile? Cara lihat harganya?

No recompile โ€” it's script-only; you replace the stock EndlessTower file and run @reloadscript. For pricing and an optional install-on-your-VPS quote, message us on WhatsApp or Discord with your emulator.Tanpa recompile โ€” script-only; kamu ganti file EndlessTower bawaan & jalankan @reloadscript. Untuk harga & opsi jasa pasang di VPS-mu, hubungi kami via WhatsApp atau Discord dengan menyebut emulator-mu.

Ready to add it?Siap memasangnya?

Bring Endless Tower REBORN to Your ServerHadirkan Endless Tower REBORN di Server-mu

Real endgame content with difficulty, save points and automatic rewards โ€” installed in minutes. Get the script, or let us deploy and tune it on your VPS.Konten endgame nyata dengan kesulitan, save point & reward otomatis โ€” terpasang dalam menit. Ambil script-nya, atau serahkan pemasangan & tuning ke kami di VPS-mu.

Built on the official Endless Tower for rAthena (GPLv3). You receive the full script with license & credits intact. Ragnarok Online content ยฉ Gravity Co., Ltd.Dibangun di atas Endless Tower resmi untuk rAthena (GPLv3). Kamu menerima script penuh dengan lisensi & kredit tetap utuh. Konten Ragnarok Online ยฉ Gravity Co., Ltd.